![]() ![]() Race 07's Race Injection is the 2nd place flavor to me. GTR2 is still my fav of the entire series. Tip: Do an endurance race with 100 cars in the rain, speed up the time 圆0 and enjoy the daynight cycle.Ĭompletely scratch made in BTB (most objects constructed with walls), adjustments and rain reflections with 3dSimEd.I played my old copy of Simbin's GTR2 the other day. I kinda like it they are always different. Still working on it, open for suggestions. I think GTR2 throws a fit when more then 2 lights. if you can run it, it runs fine Everything works as it should. I managed to keep the framerate reasonable but please adjust your settings (especially the shadows) if performance drops to much.īut. Probably will make your machine struggle if its not so young anymore. Lots of inefficient patches to make the road junctions fit, insane amount of streetlights, 3D spectators, bridges and objects constructed with walls, bridge shadow planes, high road and armco divisions. I could not achieve snowing with Barcikas SnowBox over the whole track.įor activation the.trk rename it: k - kORI kWithoutBridgeShadows - k ATTENTION This is one of my experimental projects which pushes BTB and GTR2 to its limits. I ADDED this SnowBoxas SkyBoxI.GMT in REV(CrimsonRoad), so TWO SnowBoxes are active in REVCrimsonRoad. See the TRK-files for (REV)ChrimsonRoad with INSTANCESkyBoxI So, snowing is in gtr2 available too.īarcikahas used a little bit different methode in his track Liptonwinter: He integrated the (very complex) SnowBox in the SkyBoxI.GMT. May be, BOTH Talent.gtrGTL and Stex.gtrGTL I had in the main directory.) My next interest was in getting active raining and even snowing in GTL too. You need NOT any modification in this track. YES, I used this track WITHOUT modifications in BOTHs games, GTL or gtr2. So You can start at the top at CrimsonRoad before the tunnel and drive down (mostly) the way under open sky (VERY CLOUDY) until the under intrance in the tunnel and there You get Your drive-time in GTL or gtr2. XSector12 I positioned new, so the whole no-tunnel track was marked by these XSector12.įor Reverse the markes needed to be changed to each other). The X-files (XFinish, XSector12) I moved with 3DSimED, so the XFinish- mark was located before behind the tunnel. The way back is in a long-winded tunnel, only of interest for very fast cars.) A new AIW-file (for Reverse) I created with rF-Tools AIW-Edit.EXE with parameter waypointspan6.90 (m). The track guides through a (wider) valley with many curves, up and down, 19.1 km long. Mostly I was interested to use CrimsonRoad as a fantasy-rally-track. Nifar published Mikawa Motorland with raining and snowing for rFactor. If you want to have this, rename the file: t0s61ORI.gmt - t0s61.gmt Credits thanks to ceSniper for this track an give me permission. If you have downloaded previous version I posted here, please delete folder Motorland2011 (inside locations folder) and unzip this final version.Īll users from f1classic who tested all layouts and modifications giving feedback to this conversionmodification project. So, it is basically Brianza track with old chicane layout with lot of Monza 1988 stuff, and lot of stuff that I had to make from scratch.Ĭredits goes to ISI and Carrera.4, and some credits goes for me. ![]()
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